![]() ![]() ![]() Especially if you play HITS (headquarter in the saddle, your view is glued to the saddle of your character, you give orders via courier) which is the way I play with my friends a couple of time a week. ![]() The game really worth for me, in my opinion is the most historically accurate experience you can have about a Napoleonic battle. All units have historical uniforms and carry historical flags. Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. The game boasts 20 historical scenarios (from the French, Prussian and British perspectives. Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing bigger armies than by far most games out there. It is by far the most detailed game about the final battle of the War of the Seventh Coalition. The problem is that the AI doesn't move the company together as a single battalion but keep moving them independently.Īnother consideration is that the unit frontage and the space she occupy on the battlefield match better with default ratio. Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. This was possible scaling down the basic unit to company instead of battalion. I know, and I tried a mod which permit to play with a 1:1 sprite ratio. The game run smooth for me which means 30/40 fps. I have a 3570k processor, 4 GB ram memory and a HD 5750 video card. I usually play corps vs corps battles keeping the ratio to 6:1 or 4:1. I can't help you about the performance playing large battles with that ratio. There's a limit set to 200 sprites per battalion also if you set 1:1 sprite ratio. ![]()
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